


Note that there is a small radiation level (1 Rad/sec). Insert the platinum chip into the console to the left to open the bunker. If the latter is true, they will put up a hard fight, even for skilled and high-level player characters, as they all have ballistic fists. Failing the quest Beware the Wrath of Caesar! will cause them to be hostile (this can be avoided by starting the quest Render Unto Caesar). Staying in alliance with Caesar will cause them to give the player character their weapons back. Inside are three Praetorian Guards who will attack the player character upon entrance (the one to the right of the entrance might start a quick conversation).

A weather station will be at the end of the left-most camp. From there, head along the left side of the camp. One will be led to a drawbridge, which will take the player character to the Fort's camp. Follow the path up to the top of the hill. Go to Fortification Hill via the Cottonwood Cove ferry (note that if one has the Mark of Caesar the Courier will be granted definite entrance to the Fort).
DEEPVACUUM WILDCARD UPGRADE
With Yes Man in charge, the Securitrons belong to the Courier, so it would be to their best benefit to upgrade their model. House's securitron army is in desperate need of an upgrade. The Courier must either meet with the groups, learn about their history, and tell Yes Man that they can be ignored, or do multiple quests for each "tribe," putting them into an alliance with them and Yes Man. Specifically, Yes Man wants the player character to meet with and learn about the Brotherhood of Steel, the Omertas, the White Glove Society, the Great Khans, and the Boomers. Yes Man needs to know which "tribes" out in the Mojave will help or hinder him. One can then meet him inside the penthouse suite, where he will use the platinum chip to enter Mr. House, get Yes Man from the Tops casino, where he will instruct the player character to follow him to the Lucky 38. House to live, but allow Yes Man to enter the system, or kill Mr. Activating the control panel to the left of the walkway gives the player character a choice to open the chamber keeping Mr. The elevator is activated by the terminal next to it and takes the player character to Mr. The new entrance will lead to the antechamber, which leads to an elevator. Activating the terminal will come up with a single option, that is, to open a hidden wall. House's right (Courier's left), there will be a terminal. House, the Courier must have already entered the Lucky 38 penthouse suite. To do so, one must get the platinum chip from Benny, and then kill or disable Mr.
DEEPVACUUM WILDCARD SERIES
To start the series of quests, talk to Yes Man after confronting Benny at the Tops casino. Note: For the "Wild Card" achievement, Wild Card: Finishing Touches will also need to be completed.
DEEPVACUUM WILDCARD INSTALL
